Spades Classic

Game Rules

Welcome to the 2018 CELEBRITY MILLION DOLLAR SPADES CLASSIC!

Surely you know how to play SPADES. However, there are multiple variations of how the game is played. For the CELEBRITY MILLION DOLLAR SPADES CLASSIC, we will play by these rules as follows:

THIS IS A DOUBLE ELIMINATION CHALLENGE. Each challenge consists of the best 2-out-of-3 games. A team must lose TWO (2) challenges to be eliminated from the competition.

All challenges will be played with a standard deck of 52 playing cards. NO JOKERS!

The highest card in any suit is the (Ace). The Ace-of-SPADES is the highest TRUMP card. Every card is its face value. There are NEVER any wild cards in this challenge.

LATENESS

Each team will be given a start time and an assigned table. Your team will be given a 10-minute grace period to be at your assigned table and ready to play. If your team is not at your assigned table at your start time, you will be PENALIZED 1 GAME! If you are more than 20 minutes late, your team will forfeit that challenge.

NOTE: If this is your second challenge loss, you will be eliminated from the competition. PLEASE BE AT YOUR ASSIGNED TABLE ON TIME. Your team consists of 2 players. Your playing time will always be posted on the monitor in the game room. You are ALWAYS RESPONSIBLE FOR KNOWING WHAT TIME YOU PLAY, and at WHAT TABLE YOU'RE PLAYING.

TO BEGIN A CHALLENGE

A challenge will begin by placing the deck of cards in the middle of the table faced down. Each player will pick a card from the top of the deck. The player with the highest card will start the deal. If two or more players pick matching high cards, they will continue the process until there's a winner for the deal. The deal will rotate left to the next player throughout the game.

NOTE: The deal will keep this rotation throughout the entire challenge. (i.e., the player to the left of the player that dealt the last hand of the prior game will start the deal of the new game).

THE DEAL

NOTE: If a card(s) is/are exposed during shuffling, the dealer will simply gather the exposed card(s), reshuffle them, and begin the deal. (THIS DOES NOT CONSTITUTE A MISDEAL)

Prior to dealing the cards, the dealer will shuffle the cards thoroughly, and pass the cards to the player to his/her right, offering that player an opportunity to cut the cards. If the player to the right of the dealer elects to cut the cards, he/she must cut the cards one time, and pass them back to the dealer. However, if the player elects not to cut the cards, he/she can simply tap the top of the deck one time, and pass the cards back to the dealer. If the dealer deals the cards without offering the opposing team's player an opportunity to cut the cards, it is considered a misdeal, and the deal will be passed to the next player in rotation.

The first card is dealt to the player to the left of the dealer, and continues clockwise until the entire deck is dealt. ALL CARDS MUST REMAIN ON THE TABLE FACED DOWN until all the cards are dealt. Each player must have 13 cards before the hand begins.

When dealing, the dealer must place the cards directly in front of each player. This will lessen the chance of cards being thrown off the table, as well as any player mistaking which card(s) are theirs. If any player suspects an error in dealing, players should count their cards before play begins. If a card is exposed during the deal, or if the deal does not come out equal (i.e. the dealer does not get the last card), it is a misdeal, and the dealer forfeits his/her deal for that hand. The deal is then passed to the next player. The deal continues to rotate to the left for each subsequent hand. There are no misdeals based on the cards dealt to a hand (i.e. IT IS NOT A MISDEAL if a player is not dealt any Aces or any SPADES).

BIDDING

(1 BOOK/TRICK = 1 POINT)

Each challenge game is played to 35 points. The first team that makes 35 points is the winner of that game. In the event of a tie, the teams will play one additional hand. Players must bid their own hand. There is NO PASSING of cards between partners, NO BLINDS (i.e. bidding without seeing your hand for additional points), NO BONUS FOR A BOSTON (i.e., when a team gets all 13 books in a single hand), NO SANDBAGGING (i.e., when a team is penalized for making more books than they bid), and NO BONUSES FOR BIDDING AND MAKING 10 OR MORE BOOKS.

A team will only get credit for what they bid, and successfully make. Ex. If a team bids 5 books, and makes 7 books, they will only get credit for 5 books. There are no "POSSIBLE" books. You either have a book, or you don't. A team must bid a minimum of 4 books per hand. If/When a team fails to make the amount of books they bid, it is called "GETTING SET," and the amount of books bid will be deducted from the team's score.

IMPORTANT!!!! If a team is SET twice in one game, the game is over, and that team loses the game. SO, BID YOUR HAND CAREFULLY. The bidding starts with the player left of the dealer, and continues clockwise until each player has bid once. There is no discussion or signaling between partners allowed.

PLAYERS ARE EXPECTED TO REMAIN AT THE TABLE DURING AN ENTIRE CHALLENGE. WHEN YOUR CHALLENGE IS OVER, ANY PLAYER CAN SIGNAL A CLASSIC OFFICIAL TO THEIR TABLE TO COLLECT THEIR SCORE SHEETS. ALL PLAYERS MUST REMAIN AT THEIR TABLE UNTIL A TOURNAMENT OFFICIAL ARRIVES.

PLAYING THE HAND

The player to the left of the dealer begins play of the first book. A player can open a hand with any card (INCLUDING A SPADE). Each player in clockwise progression plays a card of the same suit if they have any in their hand. The highest card of the lead suit wins the book, as long as no TRUMP card (SPADE) is played on that book, otherwise, the player playing the highest TRUMP card (SPADE) wins the book.

The player winning the book leads the next book. If a card is dropped and revealed from a player’s hand during play, that card must remain faced up on the table and played at the first opportunity. If this occurs more than twice during a game, that team will be penalized 1 book for each time it occurs thereafter.

THERE IS NO TALKING OR SIGNALING AT THE TABLE ONCE A HAND IS DEALT AND BID. ALL PLAYERS ARE RESPONSIBLE FOR WATCHING THE TABLE AT ALL TIMES. CHEATING OF ANY SORT WILL NOT BE TOLERATED, AND WILL RESULT IN IMMEDIATE ELIMINATION.

Cards played out of turn may not be retracted. However, if a card off suit is mistakenly played in proper rotation, it CAN BE CHANGED. If the card is not a legal play (i.e. not the lead suit) and the player has a card of the lead suit, then the player may change the illegal card and play the correct card. However, the exposed card must remain faced up and played at the next opportunity. (LET'S NOT MAKE THIS A HABIT). Thank you.

If a player has a card to follow suit, but plays a different suit, they have reneged. However, they may correct the play before the next card is played on that book. Again, the exposed card must remain faced up, and played at the next opportunity.

A renege may be identified immediately or at anytime later in the hand when the player that reneged shows a card of a suit led previously. Once a renege is identified, the reneging team must forfeit 3 books to the opposing team. If the reneging team does not have 3 books to pass to the opposing team during that hand, they must pay the difference in the next hand. NOTE: The opposing team will be credited with the additional 3 books/points. Any time during a hand, a player can request the bid of any player or the game score.

SCORING

Teams will keep their own scores. The player to the left of the first dealer will keep score for that game. The scorekeeper will rotate clockwise to the next player after each game. Once the challenge is over, one player from each team will verify and sign the score sheet.

Have Fun and GOOD LUCK!